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Created ReleaseNote v0.60.0(en) (markdown)
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ReleaseNote-v0.60.0(en).md
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ReleaseNote-v0.60.0(en).md
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* commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.60.0
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* milestone: https://github.com/vrm-c/UniVRM/milestone/19?closed=1
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[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.59.0...v0.60.0)
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# Major Changes
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## Exporter
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- [**closed**] fix null in Renderer.sharedMaterials [\#557](https://github.com/vrm-c/UniVRM/pull/557)
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* Added null checks for materials
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- [**closed**] add BlendShapeClip Validation [\#556](https://github.com/vrm-c/UniVRM/pull/556)
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- [**closed**] Export Dialog の更新 [\#550](https://github.com/vrm-c/UniVRM/pull/550)
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* Export Dialog has been updated. Now VRM model's mesh size can see estimated based on your export settings
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- [**closed**] 正規化するときは、 `ExportRootに回転・拡大縮小` があってもよい。 [\#548](https://github.com/vrm-c/UniVRM/pull/548)
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* Allow rotation/scaling changes
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## Importer
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- [**closed**] set name if name is null [\#549](https://github.com/vrm-c/UniVRM/pull/549)
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* Automatically assign a name to a mesh If the mesh's name is null
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## Others
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- [**closed**] `is null` を `== null` に修正 [\#547](https://github.com/vrm-c/UniVRM/pull/547)
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* Fixed a null-check bug
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- [**closed**] 親をたどる時、非アクティブなTransformが取得できなくなっていたのを修正 [\#546](https://github.com/vrm-c/UniVRM/pull/546) ([faidra](https://github.com/faidra))
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* Fixed an issue where the `Transform` of the inactive parent GameObject could not be obtained
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- [**closed**] 1.0 からバックポート。こっちで管理する。 [\#541](https://github.com/vrm-c/UniVRM/pull/541)
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* Added HumanoidEditor in `MeshUtility` for UniVRM1.0
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- [**closed**] activeInHierarchy が prefab にヒットする件 [\#540](https://github.com/vrm-c/UniVRM/pull/540)
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* Fixed a bug where GameObjects containing SpringBone/FirstPerson settings would be recognized as inactive GameObjects when exporting a Prefab file directly from the Project window, not from the Scene
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