Created ReleaseNote v0.60.0(en) (markdown)

PoChang007 2020-09-16 11:36:03 +09:00
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* commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.60.0
* milestone: https://github.com/vrm-c/UniVRM/milestone/19?closed=1
[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.59.0...v0.60.0)
# Major Changes
## Exporter
- [**closed**] fix null in Renderer.sharedMaterials [\#557](https://github.com/vrm-c/UniVRM/pull/557)
* Added null checks for materials
- [**closed**] add BlendShapeClip Validation [\#556](https://github.com/vrm-c/UniVRM/pull/556)
- [**closed**] Export Dialog の更新 [\#550](https://github.com/vrm-c/UniVRM/pull/550)
* Export Dialog has been updated. Now VRM model's mesh size can see estimated based on your export settings
- [**closed**] 正規化するときは、 `ExportRootに回転・拡大縮小` があってもよい。 [\#548](https://github.com/vrm-c/UniVRM/pull/548)
* Allow rotation/scaling changes
## Importer
- [**closed**] set name if name is null [\#549](https://github.com/vrm-c/UniVRM/pull/549)
* Automatically assign a name to a mesh If the mesh's name is null
## Others
- [**closed**] `is null``== null` に修正 [\#547](https://github.com/vrm-c/UniVRM/pull/547)
* Fixed a null-check bug
- [**closed**] 親をたどる時、非アクティブなTransformが取得できなくなっていたのを修正 [\#546](https://github.com/vrm-c/UniVRM/pull/546) ([faidra](https://github.com/faidra))
* Fixed an issue where the `Transform` of the inactive parent GameObject could not be obtained
- [**closed**] 1.0 からバックポート。こっちで管理する。 [\#541](https://github.com/vrm-c/UniVRM/pull/541)
* Added HumanoidEditor in `MeshUtility` for UniVRM1.0
- [**closed**] activeInHierarchy が prefab にヒットする件 [\#540](https://github.com/vrm-c/UniVRM/pull/540)
* Fixed a bug where GameObjects containing SpringBone/FirstPerson settings would be recognized as inactive GameObjects when exporting a Prefab file directly from the Project window, not from the Scene