Created ReleaseNote v0.75.0(ja) (markdown)

PoChang007 2021-05-25 11:59:29 +09:00
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## [v0.75.0](https://github.com/vrm-c/UniVRM/tree/v0.75.0) (2021-05-24)
* commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.75.0
* milestone: https://github.com/vrm-c/UniVRM/milestone/37?closed=1
[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.74.0...v0.75.0)
# 主な変更
# その他のChangelog
- Fix/unittest textureexport dds [\#972](https://github.com/vrm-c/UniVRM/pull/972) ([ousttrue](https://github.com/ousttrue))
- Throw not supported texture types [\#970](https://github.com/vrm-c/UniVRM/pull/970) ([Santarh](https://github.com/Santarh))
- Feature/sampler filter wrap mipmap [\#969](https://github.com/vrm-c/UniVRM/pull/969) ([ousttrue](https://github.com/ousttrue))
- Restrict conditions about using raw texture file bytes while exporting glTF in UnityEditor. [\#967](https://github.com/vrm-c/UniVRM/pull/967) ([Santarh](https://github.com/Santarh))
- Feature/sampler param [\#966](https://github.com/vrm-c/UniVRM/pull/966) ([ousttrue](https://github.com/ousttrue))
- Even if the texture instance is the same, if the color space required by the glTF specification is different, it will be output as a different texture. [\#963](https://github.com/vrm-c/UniVRM/pull/963) ([Santarh](https://github.com/Santarh))
- Refactoring Serializing Textures [\#961](https://github.com/vrm-c/UniVRM/pull/961) ([Santarh](https://github.com/Santarh))
- test の コンパイル [\#960](https://github.com/vrm-c/UniVRM/pull/960) ([ousttrue](https://github.com/ousttrue))
- Tests satisfying the glTF specification about color space in PBR material properties. [\#959](https://github.com/vrm-c/UniVRM/pull/959) ([Santarh](https://github.com/Santarh))
- Fix/scripted importer axes [\#958](https://github.com/vrm-c/UniVRM/pull/958) ([ousttrue](https://github.com/ousttrue))
- 正規化時にLookAtのパラメーターが落ちてしまうのを修正 [\#957](https://github.com/vrm-c/UniVRM/pull/957) ([ousttrue](https://github.com/ousttrue))
- Implements exporting VRM 1.0 MToon [\#955](https://github.com/vrm-c/UniVRM/pull/955) ([Santarh](https://github.com/Santarh))
- Ignore freezing while exportings vrm10 [\#954](https://github.com/vrm-c/UniVRM/pull/954) ([Santarh](https://github.com/Santarh))
- \[1.0\] aim constraint の up vector の目標空間 model/local を実装 [\#953](https://github.com/vrm-c/UniVRM/pull/953) ([ousttrue](https://github.com/ousttrue))
- \[1.0\] constraitn の実装 [\#952](https://github.com/vrm-c/UniVRM/pull/952) ([ousttrue](https://github.com/ousttrue))
- skip non mtoon material [\#950](https://github.com/vrm-c/UniVRM/pull/950) ([ousttrue](https://github.com/ousttrue))
- materialsがsubmeshより多くて null を含む場合をValidationErrorにする [\#949](https://github.com/vrm-c/UniVRM/pull/949) ([ousttrue](https://github.com/ousttrue))
- Add test cases for validating null materials [\#946](https://github.com/vrm-c/UniVRM/pull/946) ([oocytanb](https://github.com/oocytanb))
- fix MagFiler [\#945](https://github.com/vrm-c/UniVRM/pull/945) ([ousttrue](https://github.com/ousttrue))
- Exporter can export compressed or non-readable texture. [\#944](https://github.com/vrm-c/UniVRM/pull/944) ([Santarh](https://github.com/Santarh))
- DIVIDE\_VERTEX\_BUFFER がすごい遅い [\#942](https://github.com/vrm-c/UniVRM/pull/942) ([ousttrue](https://github.com/ousttrue))
- Remove GL.sRGBWrite [\#941](https://github.com/vrm-c/UniVRM/pull/941) ([Santarh](https://github.com/Santarh))
- Fix incorrect value caching of M17N [\#939](https://github.com/vrm-c/UniVRM/pull/939) ([oocytanb](https://github.com/oocytanb))