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https://github.com/vrm-c/UniVRM.git
synced 2026-05-14 06:19:47 -05:00
55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// VRMC_node_collider
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/// </summary>
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[AddComponentMenu("VRM10/VRM10SpringBoneColliderGroup")]
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public class VRM10SpringBoneColliderGroup : MonoBehaviour
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{
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[SerializeField]
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List<VRM10SpringBoneCollider> m_colliders = new List<VRM10SpringBoneCollider>();
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public IEnumerable<VRM10SpringBoneCollider> Colliders
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{
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get
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{
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return m_colliders.Where(x => x != null);
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}
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set
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{
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m_colliders = value.ToList();
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OnValidate();
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}
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}
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public void AddCollider(VRM10SpringBoneCollider collider)
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{
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if (collider == null)
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{
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Debug.LogWarning("null collider");
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return;
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}
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if (m_colliders == null)
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{
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m_colliders = new List<VRM10SpringBoneCollider>();
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}
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m_colliders.Add(collider);
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}
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void OnValidate()
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{
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if (m_colliders.Any(x => x == null))
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{
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Debug.LogWarning($"{this} remove null");
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m_colliders = m_colliders.Where(x => x != null).ToList();
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}
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}
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}
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}
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