UniVRM/Assets/VRMShaders/ShaderProperty/Runtime/VRM/VRM_UnlitTexture.cs

27 lines
646 B
C#

using System.Collections.Generic;
namespace UniGLTF.ShaderPropExporter
{
public static partial class PreShaderPropExporter
{
[PreExportShader]
static KeyValuePair<string, ShaderProps> VRM_UnlitTexture
{
get
{
return new KeyValuePair<string, ShaderProps>(
"VRM/UnlitTexture",
new ShaderProps
{
Properties = new ShaderProperty[]{
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
}
}
);
}
}
}
}