UniVRM/Assets/VRMShaders/ShaderProperty/Runtime/VRM/PreExportShaders_VRM.cs

17 lines
651 B
C#

namespace UniGLTF.ShaderPropExporter
{
public static partial class PreExportShaders
{
const string VRM_TARGET_FOLDER = "VRM";
[PreExportShaders]
public static SupportedShader[] VRMSupportedShaders = new SupportedShader[]
{
new SupportedShader(VRM_TARGET_FOLDER, "VRM/MToon"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTexture"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitCutout"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparent"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparentZWrite"),
};
}
}