UniVRM/Scripts/SpringBone/Editor/VRMSpringBoneColliderGroupEditor.cs
2018-03-27 19:46:11 +09:00

43 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
namespace VRM
{
[CustomEditor(typeof(VRMSpringBoneColliderGroup))]
public class VRMSpringBoneColliderGroupEditor : Editor
{
VRMSpringBoneColliderGroup m_target;
private void OnEnable()
{
m_target = (VRMSpringBoneColliderGroup)target;
}
private void OnSceneGUI()
{
Undo.RecordObject(m_target, "VRMSpringBoneColliderGroupEditor");
Handles.matrix = m_target.transform.localToWorldMatrix;
Gizmos.color = Color.green;
bool changed = false;
foreach (var x in m_target.Colliders)
{
var offset = Handles.PositionHandle(x.Offset, Quaternion.identity);
if (offset != x.Offset)
{
changed = true;
x.Offset = offset;
}
}
if (changed)
{
EditorUtility.SetDirty(m_target);
}
}
}
}