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12 lines
259 B
C#
12 lines
259 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace VRM.SpringBone
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{
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struct SceneInfo
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{
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public IReadOnlyList<Transform> RootBones;
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public Transform Center;
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public VRMSpringBoneColliderGroup[] ColliderGroups;
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}
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} |