mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-15 17:52:57 -05:00
115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// SpringBone の情報をすべて保持する
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///
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/// * SpringBoneCollider
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/// * SpringBoneJoint
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///
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/// は、個別の MonoBehaviour として設定する
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///
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/// </summary>
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[Serializable]
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public sealed class VRM10ControllerSpringBone
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{
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[SerializeField]
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public List<VRM10SpringBoneColliderGroup> ColliderGroups = new List<VRM10SpringBoneColliderGroup>();
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[Serializable]
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public class Spring
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{
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[SerializeField]
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public string Name;
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public string GUIName(int i) => $"{i:00}:{Name}";
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[SerializeField]
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public List<VRM10SpringBoneColliderGroup> ColliderGroups = new List<VRM10SpringBoneColliderGroup>();
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[SerializeField]
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public List<VRM10SpringJoint> Joints = new List<VRM10SpringJoint>();
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Transform m_center;
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List<SpringBoneLogic.InternalCollider> m_colliderList;
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public Spring(string name)
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{
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Name = name;
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}
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public void Process(Transform center)
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{
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m_center = center;
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if (Joints == null)
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{
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return;
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}
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// gather colliders
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if (m_colliderList == null)
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{
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m_colliderList = new List<SpringBoneLogic.InternalCollider>();
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}
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m_colliderList.Clear();
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if (ColliderGroups != null)
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{
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foreach (var group in ColliderGroups.Where(x => x != null))
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{
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foreach (var collider in group.Colliders)
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{
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switch (collider.ColliderType)
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{
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case VRM10SpringBoneColliderTypes.Sphere:
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m_colliderList.Add(new SpringBoneLogic.InternalCollider
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{
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ColliderTypes = VRM10SpringBoneColliderTypes.Sphere,
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WorldPosition = collider.transform.TransformPoint(collider.Offset),
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Radius = collider.Radius,
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});
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break;
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case VRM10SpringBoneColliderTypes.Capsule:
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m_colliderList.Add(new SpringBoneLogic.InternalCollider
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{
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ColliderTypes = VRM10SpringBoneColliderTypes.Capsule,
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WorldPosition = collider.transform.TransformPoint(collider.Offset),
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Radius = collider.Radius,
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WorldTail = collider.transform.TransformPoint(collider.Tail)
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});
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break;
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}
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}
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}
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}
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{
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// udpate joints
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VRM10SpringJoint lastJoint = Joints.FirstOrDefault(x => x != null);
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foreach (var joint in Joints.Where(x => x != null).Skip(1))
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{
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lastJoint.Process(center, Time.deltaTime, m_colliderList, joint);
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lastJoint = joint;
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}
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lastJoint.Process(center, Time.deltaTime, m_colliderList, null);
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}
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}
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}
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[SerializeField]
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public List<Spring> Springs = new List<Spring>();
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public void Process(Transform center)
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{
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foreach (var spring in Springs)
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{
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spring.Process(center);
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}
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}
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}
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}
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