UniVRM/Assets/VRM10/Runtime/Components/VRM10ControllerSpringBone.cs
2021-06-01 16:42:36 +09:00

115 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// SpringBone の情報をすべて保持する
///
/// * SpringBoneCollider
/// * SpringBoneJoint
///
/// は、個別の MonoBehaviour として設定する
///
/// </summary>
[Serializable]
public sealed class VRM10ControllerSpringBone
{
[SerializeField]
public List<VRM10SpringBoneColliderGroup> ColliderGroups = new List<VRM10SpringBoneColliderGroup>();
[Serializable]
public class Spring
{
[SerializeField]
public string Name;
public string GUIName(int i) => $"{i:00}:{Name}";
[SerializeField]
public List<VRM10SpringBoneColliderGroup> ColliderGroups = new List<VRM10SpringBoneColliderGroup>();
[SerializeField]
public List<VRM10SpringJoint> Joints = new List<VRM10SpringJoint>();
Transform m_center;
List<SpringBoneLogic.InternalCollider> m_colliderList;
public Spring(string name)
{
Name = name;
}
public void Process(Transform center)
{
m_center = center;
if (Joints == null)
{
return;
}
// gather colliders
if (m_colliderList == null)
{
m_colliderList = new List<SpringBoneLogic.InternalCollider>();
}
m_colliderList.Clear();
if (ColliderGroups != null)
{
foreach (var group in ColliderGroups.Where(x => x != null))
{
foreach (var collider in group.Colliders)
{
switch (collider.ColliderType)
{
case VRM10SpringBoneColliderTypes.Sphere:
m_colliderList.Add(new SpringBoneLogic.InternalCollider
{
ColliderTypes = VRM10SpringBoneColliderTypes.Sphere,
WorldPosition = collider.transform.TransformPoint(collider.Offset),
Radius = collider.Radius,
});
break;
case VRM10SpringBoneColliderTypes.Capsule:
m_colliderList.Add(new SpringBoneLogic.InternalCollider
{
ColliderTypes = VRM10SpringBoneColliderTypes.Capsule,
WorldPosition = collider.transform.TransformPoint(collider.Offset),
Radius = collider.Radius,
WorldTail = collider.transform.TransformPoint(collider.Tail)
});
break;
}
}
}
}
{
// udpate joints
VRM10SpringJoint lastJoint = Joints.FirstOrDefault(x => x != null);
foreach (var joint in Joints.Where(x => x != null).Skip(1))
{
lastJoint.Process(center, Time.deltaTime, m_colliderList, joint);
lastJoint = joint;
}
lastJoint.Process(center, Time.deltaTime, m_colliderList, null);
}
}
}
[SerializeField]
public List<Spring> Springs = new List<Spring>();
public void Process(Transform center)
{
foreach (var spring in Springs)
{
spring.Process(center);
}
}
}
}