UniVRM/Assets/VRM10/Runtime/Components/SpringBone
ousttrue 3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
..
SpringBoneLogic.cs Joint別パラメーターを実装 2021-01-22 15:31:14 +09:00
SpringBoneLogic.cs.meta merge vrm10 2021-01-07 13:37:24 +09:00
VRM10SpringBoneCollider.cs Feature10/spring bone editor (#994) 2021-06-01 16:00:49 +09:00
VRM10SpringBoneCollider.cs.meta prefix VRM10 2021-01-20 18:36:38 +09:00
VRM10SpringBoneColliderGroup.cs Feature10/spring bone editor (#994) 2021-06-01 16:00:49 +09:00
VRM10SpringBoneColliderGroup.cs.meta Feature10/spring bone editor (#994) 2021-06-01 16:00:49 +09:00
VRM10SpringJoint.cs Feature10/spring bone editor (#994) 2021-06-01 16:00:49 +09:00
VRM10SpringJoint.cs.meta Joint別パラメーターを実装 2021-01-22 15:31:14 +09:00
VRM10SpringUtility.cs prefix VRM10 2021-01-20 18:36:38 +09:00
VRM10SpringUtility.cs.meta prefix VRM10 2021-01-20 18:36:38 +09:00