UniVRM/Assets/UniGLTF/Editor/MeshUtility
ousttrue f8f27d0619 prefab と runtime で整合性。
- prefab 時は instance 化する。統合グループをの内容をインスタンス後のもので置き換える
- 未使用削除
2023-11-29 20:02:46 +09:00
..
GameObjectType.cs fix 2022-05-19 16:38:00 +09:00
GameObjectType.cs.meta GameObjectType 2022-05-17 13:41:50 +09:00
MaterialKey.cs TargetIsPrefab and DialogMessage 2023-11-21 19:36:40 +09:00
MaterialKey.cs.meta TargetIsPrefab and DialogMessage 2023-11-21 19:36:40 +09:00
MeshIntegrationTab.cs UpdateMeshIntegrationGroups 2023-11-17 21:39:40 +09:00
MeshIntegrationTab.cs.meta UniGLTF.MeshUtility.MeshIntegrationTab 2023-11-17 20:42:45 +09:00
MeshUtilityDialog.cs prefab と runtime で整合性。 2023-11-29 20:02:46 +09:00
MeshUtilityDialog.cs.meta rename 2023-10-23 19:28:47 +09:00
MeshUtilityMessages.cs PrefabUtility.UnpackPrefabInstance 2023-11-27 20:23:16 +09:00
MeshUtilityMessages.cs.meta rename 2023-10-23 19:28:47 +09:00
Splitter.cs UniGLTF.MeshUtility.MeshIntegrationTab 2023-11-17 20:42:45 +09:00
Splitter.cs.meta UniGLTF.MeshUtility.MeshIntegrationTab 2023-11-17 20:42:45 +09:00
TabBoneMeshRemover.cs rename 2023-10-23 19:28:47 +09:00
TabBoneMeshRemover.cs.meta 処理を static class に分割 2022-05-10 16:34:54 +09:00
TabMeshSeparator.cs rename 2023-10-23 19:28:47 +09:00
TabMeshSeparator.cs.meta 処理を static class に分割 2022-05-10 16:34:54 +09:00