UniVRM/Assets/VRM10_Samples/VRM10Viewer/VRM10Motion.cs

228 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UniGLTF;
using UniHumanoid;
using UniJSON;
using UnityEngine;
using VRMShaders;
namespace UniVRM10.VRM10Viewer
{
public interface IMotion : IDisposable
{
(INormalizedPoseProvider, ITPoseProvider) ControlRig { get; }
void ShowBoxMan(bool enable);
}
public class BvhMotion : IMotion
{
UniHumanoid.BvhImporterContext m_context;
public Transform Root => m_context?.Root.transform;
public SkinnedMeshRenderer m_boxMan;
public SkinnedMeshRenderer BoxMan => m_boxMan;
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
public BvhMotion(UniHumanoid.BvhImporterContext context)
{
m_context = context;
var provider = new AnimatorPoseProvider(m_context.Root.transform, m_context.Root.GetComponent<Animator>());
m_controlRig = (provider, provider);
// create SkinnedMesh for bone visualize
var animator = m_context.Root.GetComponent<Animator>();
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
mesh.name = "box-man";
}
public static BvhMotion LoadBvhFromText(string source, string path = "tmp.bvh")
{
var context = new UniHumanoid.BvhImporterContext();
context.Parse(path, source);
context.Load();
return new BvhMotion(context);
}
public static BvhMotion LoadBvhFromPath(string path)
{
return LoadBvhFromText(File.ReadAllText(path), path);
}
public void ShowBoxMan(bool enable)
{
m_boxMan.enabled = enable;
}
public void Dispose()
{
GameObject.Destroy(m_context.Root);
}
}
public class VrmAnimation : IMotion
{
UniGLTF.RuntimeGltfInstance m_instance;
public SkinnedMeshRenderer m_boxMan;
public SkinnedMeshRenderer BoxMan => m_boxMan;
(INormalizedPoseProvider, ITPoseProvider) m_controlRig;
(INormalizedPoseProvider, ITPoseProvider) IMotion.ControlRig => m_controlRig;
public VrmAnimation(UniGLTF.RuntimeGltfInstance instance)
{
m_instance = instance;
if (instance.GetComponent<Animation>() is Animation animation)
{
animation.Play();
}
var humanoid = instance.gameObject.AddComponent<Humanoid>();
humanoid.AssignBonesFromAnimator();
var provider = new InitRotationPoseProvider(instance.transform, humanoid);
m_controlRig = (provider, provider);
// create SkinnedMesh for bone visualize
var animator = instance.GetComponent<Animator>();
m_boxMan = SkeletonMeshUtility.CreateRenderer(animator);
var material = new Material(Shader.Find("Standard"));
BoxMan.sharedMaterial = material;
var mesh = BoxMan.sharedMesh;
mesh.name = "box-man";
}
public void ShowBoxMan(bool enable)
{
m_boxMan.enabled = enable;
}
public void Dispose()
{
GameObject.Destroy(m_boxMan.gameObject);
}
static int? GetNodeIndex(UniGLTF.Extensions.VRMC_vrm_animation.Humanoid humanoid, HumanBodyBones bone)
{
switch (bone)
{
case HumanBodyBones.Hips: return humanoid.HumanBones.Hips?.Node;
case HumanBodyBones.LeftUpperLeg: return humanoid.HumanBones.LeftUpperLeg?.Node;
case HumanBodyBones.RightUpperLeg: return humanoid.HumanBones.RightUpperLeg?.Node;
case HumanBodyBones.LeftLowerLeg: return humanoid.HumanBones.LeftLowerLeg?.Node;
case HumanBodyBones.RightLowerLeg: return humanoid.HumanBones.RightLowerLeg?.Node;
case HumanBodyBones.LeftFoot: return humanoid.HumanBones.LeftFoot?.Node;
case HumanBodyBones.RightFoot: return humanoid.HumanBones.RightFoot?.Node;
case HumanBodyBones.Spine: return humanoid.HumanBones.Spine?.Node;
case HumanBodyBones.Chest: return humanoid.HumanBones.Chest?.Node;
case HumanBodyBones.Neck: return humanoid.HumanBones.Neck?.Node;
case HumanBodyBones.Head: return humanoid.HumanBones.Head?.Node;
case HumanBodyBones.LeftShoulder: return humanoid.HumanBones.LeftShoulder?.Node;
case HumanBodyBones.RightShoulder: return humanoid.HumanBones.RightShoulder?.Node;
case HumanBodyBones.LeftUpperArm: return humanoid.HumanBones.LeftUpperArm?.Node;
case HumanBodyBones.RightUpperArm: return humanoid.HumanBones.RightUpperArm?.Node;
case HumanBodyBones.LeftLowerArm: return humanoid.HumanBones.LeftLowerArm?.Node;
case HumanBodyBones.RightLowerArm: return humanoid.HumanBones.RightLowerArm?.Node;
case HumanBodyBones.LeftHand: return humanoid.HumanBones.LeftHand?.Node;
case HumanBodyBones.RightHand: return humanoid.HumanBones.RightHand?.Node;
case HumanBodyBones.LeftToes: return humanoid.HumanBones.LeftToes?.Node;
case HumanBodyBones.RightToes: return humanoid.HumanBones.RightToes?.Node;
// case HumanBodyBones.LeftEye: return humanoid.HumanBones.LeftEye?.Node;
// case HumanBodyBones.RightEye: return humanoid.HumanBones.RightEye?.Node;
case HumanBodyBones.Jaw: return humanoid.HumanBones.Jaw?.Node;
case HumanBodyBones.LeftThumbProximal: return humanoid.HumanBones.LeftThumbMetacarpal?.Node; // Metacarpal
case HumanBodyBones.LeftThumbIntermediate: return humanoid.HumanBones.LeftThumbProximal?.Node; // Proximal
case HumanBodyBones.LeftThumbDistal: return humanoid.HumanBones.LeftThumbDistal?.Node;
case HumanBodyBones.LeftIndexProximal: return humanoid.HumanBones.LeftIndexProximal?.Node;
case HumanBodyBones.LeftIndexIntermediate: return humanoid.HumanBones.LeftIndexIntermediate?.Node;
case HumanBodyBones.LeftIndexDistal: return humanoid.HumanBones.LeftIndexDistal?.Node;
case HumanBodyBones.LeftMiddleProximal: return humanoid.HumanBones.LeftMiddleProximal?.Node;
case HumanBodyBones.LeftMiddleIntermediate: return humanoid.HumanBones.LeftMiddleIntermediate?.Node;
case HumanBodyBones.LeftMiddleDistal: return humanoid.HumanBones.LeftMiddleDistal?.Node;
case HumanBodyBones.LeftRingProximal: return humanoid.HumanBones.LeftRingProximal?.Node;
case HumanBodyBones.LeftRingIntermediate: return humanoid.HumanBones.LeftRingIntermediate?.Node;
case HumanBodyBones.LeftRingDistal: return humanoid.HumanBones.LeftRingDistal?.Node;
case HumanBodyBones.LeftLittleProximal: return humanoid.HumanBones.LeftLittleProximal?.Node;
case HumanBodyBones.LeftLittleIntermediate: return humanoid.HumanBones.LeftLittleIntermediate?.Node;
case HumanBodyBones.LeftLittleDistal: return humanoid.HumanBones.LeftLittleDistal?.Node;
case HumanBodyBones.RightThumbProximal: return humanoid.HumanBones.RightThumbMetacarpal?.Node; // Metacarpal
case HumanBodyBones.RightThumbIntermediate: return humanoid.HumanBones.RightThumbProximal?.Node; // Proximal
case HumanBodyBones.RightThumbDistal: return humanoid.HumanBones.RightThumbDistal?.Node;
case HumanBodyBones.RightIndexProximal: return humanoid.HumanBones.RightIndexProximal?.Node;
case HumanBodyBones.RightIndexIntermediate: return humanoid.HumanBones.RightIndexIntermediate?.Node;
case HumanBodyBones.RightIndexDistal: return humanoid.HumanBones.RightIndexDistal?.Node;
case HumanBodyBones.RightMiddleProximal: return humanoid.HumanBones.RightMiddleProximal?.Node;
case HumanBodyBones.RightMiddleIntermediate: return humanoid.HumanBones.RightMiddleIntermediate?.Node;
case HumanBodyBones.RightMiddleDistal: return humanoid.HumanBones.RightMiddleDistal?.Node;
case HumanBodyBones.RightRingProximal: return humanoid.HumanBones.RightRingProximal?.Node;
case HumanBodyBones.RightRingIntermediate: return humanoid.HumanBones.RightRingIntermediate?.Node;
case HumanBodyBones.RightRingDistal: return humanoid.HumanBones.RightRingDistal?.Node;
case HumanBodyBones.RightLittleProximal: return humanoid.HumanBones.RightLittleProximal?.Node;
case HumanBodyBones.RightLittleIntermediate: return humanoid.HumanBones.RightLittleIntermediate?.Node;
case HumanBodyBones.RightLittleDistal: return humanoid.HumanBones.RightLittleDistal?.Node;
case HumanBodyBones.UpperChest: return humanoid.HumanBones.UpperChest?.Node;
}
return default;
}
static Dictionary<HumanBodyBones, Transform> GetHumanMap(GltfData data, IReadOnlyList<Transform> nodes)
{
var humanMap = new Dictionary<HumanBodyBones, Transform>();
if (data.GLTF.extensions is UniGLTF.glTFExtensionImport extensions)
{
foreach (var kv in extensions.ObjectItems())
{
if (kv.Key.GetString() == "VRMC_vrm_animation")
{
var animation = UniGLTF.Extensions.VRMC_vrm_animation.GltfDeserializer.Deserialize(kv.Value);
foreach (HumanBodyBones bone in UniGLTF.Utils.CachedEnum.GetValues<HumanBodyBones>())
{
// Debug.Log($"{bone} => {index}");
var node = GetNodeIndex(animation.Humanoid, bone);
if (node.HasValue)
{
humanMap.Add(bone, nodes[node.Value]);
}
}
}
}
}
return humanMap;
}
public static async Task<VrmAnimation> LoadVrmAnimationFromPathAsync(string path)
{
//
// GetHumanoid Mapping
//
using (GltfData data = new AutoGltfFileParser(path).Parse())
using (var loader = new UniGLTF.ImporterContext(data))
{
loader.InvertAxis = Axes.X;
// loader.PositionScaling = 0.01f;
var instance = await loader.LoadAsync(new ImmediateCaller());
var humanMap = GetHumanMap(data, loader.Nodes);
if (humanMap.Count == 0)
{
throw new ArgumentException("fail to load VRMC_vrm_animation");
}
var description = AvatarDescription.Create(humanMap);
//
// avatar
//
var avatar = description.CreateAvatar(instance.Root.transform);
avatar.name = "Avatar";
// AvatarDescription = description;
var animator = instance.gameObject.AddComponent<Animator>();
animator.avatar = avatar;
return new VrmAnimation(instance);
}
}
}
}