UniVRM/Assets/VRM10/Runtime/IO/Material/BuiltInRP/Import
2022-12-05 17:21:20 +09:00
..
Materials specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
BuiltInVrm10MaterialDescriptorGenerator.cs specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
BuiltInVrm10MaterialDescriptorGenerator.cs.meta
Materials.meta