UniVRM/Assets/VRM/Runtime/IO
2023-06-05 17:01:32 +09:00
..
MaterialIO specify a Shader instead of a string in MaterialDescriptor. 2022-12-05 17:21:20 +09:00
MaterialIO.meta format directory structure about VRM material IO 2022-11-04 15:45:05 +09:00
VRMData.cs Add baseColorFactor migration of older vrm file 2022-11-16 18:32:51 +09:00
VRMData.cs.meta add VRMData.cs 2021-09-01 21:26:50 +09:00
VRMException.cs add VRMData.cs 2021-09-01 21:26:50 +09:00
VRMException.cs.meta add VRMData.cs 2021-09-01 21:26:50 +09:00
VRMExporter.cs human bone の index が -1 になりうる? 2023-06-05 17:01:32 +09:00
VRMExporter.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VRMImporterContext.cs rename vrm material importer class names 2022-11-10 21:38:36 +09:00
VRMImporterContext.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VRMImporterContextExtensions.cs TextureDeserializer can await. 2021-06-24 22:03:46 +09:00
VRMImporterContextExtensions.cs.meta ReadMeta 復活 2021-03-19 16:58:49 +09:00
VRMMToonTextureImporter.cs out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
VRMMToonTextureImporter.cs.meta Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
VrmTextureDescriptorGenerator.cs out (SubAssetKey, TextureDescriptor) を 2つの out に展開 2022-09-05 18:41:12 +09:00
VrmTextureDescriptorGenerator.cs.meta mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
VrmUtility.cs feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync() 2023-01-11 11:43:58 +09:00
VrmUtility.cs.meta HighLevel API 2022-01-25 19:55:11 +09:00