UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
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DepthFirstScheduler(深さ優先スケジューラー)

Asynchronous task scheduler for Unity-5.6 or later

これは、Unity5.6でTaskが無いことを補完するためのライブラリです。 木構造にタスクを組み立てて深さ優先で消化します。

  • タスクの実行スケジューラー(Unityメインスレッドやスレッドプール)を指定できる

使い方

var schedulable = new Schedulable<Unit>();

schedulable
    .AddTask(Scheduler.ThreadPool, () => // 子供のタスクを追加する
    {
        return glTF_VRM_Material.Parse(ctx.Json);
    })
    .ContinueWith(Scheduler.MainThread, gltfMaterials => // 兄弟のタスクを追加する
    {
        ctx.MaterialImporter = new VRMMaterialImporter(ctx, gltfMaterials);
    })
    .Subscribe(Scheduler.MainThread, onLoaded, onError);
    ;

Schedulable

T型の結果を返すタスク。

AddTask(IScheduler scheduler, Func firstTask)

子供のタスクを追加する。

ToDo: 一つ目の子供に引数を渡す手段が無い

ContinueWith

ContinueWithCoroutine

OnExecute

動的にタスクを追加するためのHook。

中で、

parent.AddTask

することで実行時に子タスクを追加できる。

Subscribe

タスクの実行を開始する。 実行結果を得る。

Scheduler

StepScheduler

Unity

CurrentThreadScheduler

即時

ThreadPoolScheduler

スレッド

ThreadScheduler

スレッド