UniVRM/Assets/UniGLTF/Editor/MeshUtility/TabStaticMeshIntegrator.cs

46 lines
1.3 KiB
C#

using UniGLTF.M17N;
using UnityEditor;
using UnityEngine;
namespace UniGLTF.MeshUtility
{
public static class TabStaticMeshIntegrator
{
public static bool OnGUI(GameObject _exportTarget)
{
var _isInvokeSuccess = false;
GUILayout.BeginVertical();
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Process", GUILayout.MinWidth(100)))
{
_isInvokeSuccess = TabStaticMeshIntegrator.Execute(_exportTarget);
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
return _isInvokeSuccess;
}
static bool Execute(GameObject _exportTarget)
{
if (_exportTarget == null)
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_GAMEOBJECT_SELECTED.Msg(), "ok");
return false;
}
var go = _exportTarget;
if (go.GetComponentsInChildren<MeshFilter>().Length == 0)
{
EditorUtility.DisplayDialog("Failed", MeshProcessingMessages.NO_STATIC_MESH.Msg(), "ok");
return false;
}
MeshUtility.IntegrateSelected(go);
return true;
}
}
}