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MaterialIO
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Adds a new trio of utility classes
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2023-07-25 12:23:25 +01:00 |
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MaterialIO.meta
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format directory structure about VRM material IO
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2022-11-04 15:45:05 +09:00 |
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VRMData.cs
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Add baseColorFactor migration of older vrm file
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2022-11-16 18:32:51 +09:00 |
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VRMData.cs.meta
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add VRMData.cs
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2021-09-01 21:26:50 +09:00 |
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VRMException.cs
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add VRMData.cs
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2021-09-01 21:26:50 +09:00 |
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VRMException.cs.meta
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add VRMData.cs
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2021-09-01 21:26:50 +09:00 |
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VRMExporter.cs
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human bone の index が -1 になりうる?
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2023-06-05 17:01:32 +09:00 |
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VRMExporter.cs.meta
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VRM/Runtime/Format から UnityEngine 依存を除去
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2020-12-01 20:26:34 +09:00 |
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VRMImporterContext.cs
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VRMSpringUtility.LoadSecondary 関数が throw しないように修正
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2023-05-15 13:07:16 +09:00 |
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VRMImporterContext.cs.meta
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VRM/Runtime/Format から UnityEngine 依存を除去
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2020-12-01 20:26:34 +09:00 |
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VRMImporterContextExtensions.cs
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TextureDeserializer can await.
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2021-06-24 22:03:46 +09:00 |
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VRMImporterContextExtensions.cs.meta
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ReadMeta 復活
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2021-03-19 16:58:49 +09:00 |
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VRMMToonTextureImporter.cs
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out (SubAssetKey, TextureDescriptor) を 2つの out に展開
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2022-09-05 18:41:12 +09:00 |
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VRMMToonTextureImporter.cs.meta
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Refactor Texture enumeration to TextureSetImport
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2021-05-26 21:22:34 +09:00 |
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VrmTextureDescriptorGenerator.cs
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out (SubAssetKey, TextureDescriptor) を 2つの out に展開
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2022-09-05 18:41:12 +09:00 |
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VrmTextureDescriptorGenerator.cs.meta
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mv TextureSetImporter TextureDescriptorGenerator
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2021-05-27 15:36:52 +09:00 |
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VrmUtility.cs
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feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync()
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2023-01-11 11:43:58 +09:00 |
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VrmUtility.cs.meta
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HighLevel API
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2022-01-25 19:55:11 +09:00 |