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27 lines
728 B
C#
27 lines
728 B
C#
using System.Collections.Generic;
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namespace VRM
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{
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public static partial class VRMPreShaderPropExporter
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{
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[VRMPreExportShader]
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static KeyValuePair<string, ShaderProps> VRM_UnlitTransparentZWrite
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{
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get
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{
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return new KeyValuePair<string, ShaderProps>(
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"VRM/UnlitTransparentZWrite",
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new ShaderProps
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{
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Properties = new KeyValuePair<string, ShaderPropertyType>[]{
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new KeyValuePair<string, ShaderPropertyType>("_MainTex", ShaderPropertyType.TexEnv)
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}
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}
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);
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}
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}
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}
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}
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