UniVRM/Assets/VRM10/vrmlib/Tests/NumericTests.cs
ousttrue d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00

114 lines
3.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Numerics;
using VrmLib;
using NUnit.Framework;
namespace VrmLibTests
{
public class NumericTests
{
[Test]
[Category("Numerics")]
public void QuaternionTest()
{
var orgAxis = Vector3.Normalize(new Vector3(1, 2, 3));
var orgAngle = 90 * NumericsExtensions.TO_RAD;
var q = Quaternion.CreateFromAxisAngle(orgAxis, orgAngle);
var (axis, angle) = q.GetAxisAngle();
Assert.AreEqual(orgAxis, axis);
Assert.AreEqual(orgAngle, angle);
}
[Test]
[Category("Numerics")]
public void Vector4Test()
{
var bytes = new byte[4 * 4];
{
var span = SpanLike.Wrap<Single>(new ArraySegment<byte>(bytes));
span[0] = 1.0f;
}
{
var span = SpanLike.Wrap<Vector4>(new ArraySegment<byte>(bytes));
Assert.AreEqual(1.0f, span[0].X);
}
{
var span = SpanLike.Wrap<Quaternion>(new ArraySegment<byte>(bytes));
Assert.AreEqual(1.0f, span[0].X);
}
}
[Test]
[Category("Numerics")]
public void Vector3Test()
{
var v = new Vector3(1, 2, 3);
var r = v.ReverseZ();
Assert.AreEqual(new Vector3(1, 2, -3), r);
}
[Test]
[Category("Numerics")]
public void UVTest()
{
var v = new Vector2(0.1f, 0.2f);
var r = v.UVVerticalFlip();
Assert.AreEqual(new Vector2(0.1f, 0.8f), r);
}
[Test]
[Category("Numerics")]
public void MatrixTranslationTest()
{
var t = new Vector3(1, 2, 3);
var m = Matrix4x4.CreateTranslation(t);
var ex = m.ExtractPosition();
Assert.AreEqual(t, ex);
}
[Test]
[Category("Numerics")]
public void MatrixRotationTest()
{
var orgAxis = Vector3.Normalize(new Vector3(1, 2, 3));
var orgAngle = 90 * NumericsExtensions.TO_RAD;
var q = Quaternion.CreateFromAxisAngle(orgAxis, orgAngle);
var m = Matrix4x4.CreateFromQuaternion(q);
var ex = m.ExtractRotation();
var (axis, angle) = ex.GetAxisAngle();
Assert.True(orgAxis.NearlyEqual(axis));
Assert.True(orgAngle.NearlyEqual(angle));
Assert.True(q.NearlyEqual(ex));
}
[Test]
[Category("Numerics")]
public void MatrixScaleTest()
{
var s = new Vector3(2, 3, 4);
var m = Matrix4x4.CreateScale(s);
var ex = m.ExtractScale();
Assert.AreEqual(s, ex);
}
[Test]
[Category("Numerics")]
public void MatrixTest()
{
var t = new Vector3(1, 2, 3);
var orgAxis = Vector3.Normalize(new Vector3(1, 2, 3));
var orgAngle = 90 * NumericsExtensions.TO_RAD;
var r = Quaternion.CreateFromAxisAngle(orgAxis, orgAngle);
var s = new Vector3(2, 3, 4);
var m = NumericsExtensions.FromTRS(t, r, s);
var (tt, rr, ss) = m.Decompose();
Assert.True(s.NearlyEqual(ss));
Assert.True(r.NearlyEqual(rr));
Assert.AreEqual(t, tt);
}
}
}