UniVRM/Assets/VRMShaders/GLTF
2024-06-07 18:19:01 +09:00
..
IO use DefaultMaterial if gltfPrimitive.material is not exists or -1 2024-06-07 18:19:01 +09:00
UniUnlit Rename to UniUnlitUtil and Use UniUnlitUtil.ShaderName 2021-09-27 21:01:10 +09:00
IO.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
UniUnlit.meta Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00