UniVRM/Scripts/PreExportShaderProps/VRM_UnlitTexture.cs
2018-07-31 22:04:01 +09:00

27 lines
708 B
C#

using System.Collections.Generic;
namespace VRM
{
public static partial class VRMPreShaderPropExporter
{
[VRMPreExportShader]
static KeyValuePair<string, ShaderProps> VRM_UnlitTexture
{
get
{
return new KeyValuePair<string, ShaderProps>(
"VRM/UnlitTexture",
new ShaderProps
{
Properties = new KeyValuePair<string, ShaderPropertyType>[]{
new KeyValuePair<string, ShaderPropertyType>("_MainTex", ShaderPropertyType.TexEnv)
}
}
);
}
}
}
}