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15 lines
379 B
C#
15 lines
379 B
C#
using System;
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using System.Collections.Generic;
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using RotateParticle.Components;
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using UniVRM10;
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namespace RotateParticle
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{
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public interface IRotateParticleSystem : IDisposable
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{
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void Initialize(IEnumerable<Warp> warps, IEnumerable<RectCloth> cloths);
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void Process(float deltaTime);
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void ResetInitialRotation();
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void DrawGizmos();
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}
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} |