mirror of
https://github.com/vrm-c/UniVRM.git
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25 lines
754 B
C#
25 lines
754 B
C#
using System.Threading.Tasks;
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using UniGLTF;
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using UnityEngine;
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namespace VRM
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{
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/// <summary>
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/// デフォルトの VRMSPringBone 実装です。
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///
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/// VRMSpringBone.m_updateType = LateUpdate
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///
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/// により、各VRMSpringBoneが自力で LateUpdate に動作します。
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/// </summary>
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public class Vrm0XSpringBoneDefaultRuntime : IVrm0XSpringBoneRuntime
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{
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public async Task InitializeAsync(GameObject vrm, IAwaitCaller awaitCaller)
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{
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foreach (VRMSpringBone sb in vrm.GetComponentsInChildren<VRMSpringBone>())
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{
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sb.m_updateType = VRMSpringBone.SpringBoneUpdateType.LateUpdate;
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}
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await awaitCaller.NextFrame();
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}
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}
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} |