UniVRM/Assets/VRM/Editor/BuildClass.cs
2025-01-25 02:14:18 +09:00

71 lines
2.1 KiB
C#

using UnityEditor;
using UnityEngine.Rendering;
namespace VRM
{
public static class BuildClass
{
/// <summary>
/// dummy build for CI
/// </summary>
public static void Build()
{
var scenes = new string[]{
"./Assets/VRM_Samples/SimpleViewer/SimpleViewer.unity",
};
var report = BuildPipeline.BuildPlayer(
scenes,
"./Build/DummyBuild/DummyBuild.exe",
BuildTarget.StandaloneWindows,
BuildOptions.Development
);
if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
{
throw new System.Exception(report.summary.ToString());
}
}
public static void BuildWebGL_SimpleViewer()
{
var scenes = new string[]{
"./Assets/VRM_Samples/SimpleViewer/SimpleViewer.unity",
};
var report = BuildPipeline.BuildPlayer(new BuildPlayerOptions
{
scenes = scenes,
locationPathName = "Build/SimpleViewer",
target = BuildTarget.WebGL,
}
);
if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
{
throw new System.Exception(report.summary.ToString());
}
}
public static void BuildWebGL_VRM10Viewer()
{
var scenes = new string[]{
"./Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity",
};
var report = BuildPipeline.BuildPlayer(new BuildPlayerOptions
{
scenes = scenes,
locationPathName = "Build/VRM10Viewer",
target = BuildTarget.WebGL,
}
);
if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
{
throw new System.Exception(report.summary.ToString());
}
}
}
}