UniVRM/Assets/VRM10_Samples/MToon10Showcase/Editor/CustomEditor/GIEqualizationEntryDrawer.cs

16 lines
539 B
C#

using UnityEditor;
using UnityEngine;
namespace VRM10.Samples.MToon10Showcase
{
[CustomPropertyDrawer(typeof(GIEqualizationShowcase.GIEqualizationEntry))]
public sealed class GIEqualizationEntryDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUILayout.Slider(
property.FindPropertyRelative(nameof(GIEqualizationShowcase.GIEqualizationEntry.giEqualizationFactor)),
0, 1);
}
}
}