UniVRM/UniGLTF/Core/Scripts/IO/gltfImporter.cs
ousttrue 1d108052de Merge commit '2a19c831f8440eed1279b9930ef33115c61d7d82' as 'UniGLTF'
Co-authored-by: Akihiko Odaki <nekomanma@pixiv.co.jp>
Co-authored-by: Emiliana <vtemiliana@gmail.com>
Co-authored-by: junichi_hirose <junichi_hirose@dwango.co.jp>
Co-authored-by: Masataka SUMI <santarh@gmail.com>
Co-authored-by: ousttrue <oustrrue@gmail.com>
Co-authored-by: ousttrue <ousttrue@gmail.com>
Co-authored-by: TORISOUP <tori.birdstrike@gmail.com>
Co-authored-by: Yuki Shimada <emadurandal@gmail.com>
Co-authored-by: yutopp <yutopp@gmail.com>
2018-12-28 20:16:54 +09:00

53 lines
1.5 KiB
C#

using System;
using UnityEngine;
namespace UniGLTF
{
public static class gltfImporter
{
[Obsolete("Use ImporterContext.Load(path)")]
public static ImporterContext Load(string path)
{
var context = new ImporterContext();
context.Load(path);
context.ShowMeshes();
context.EnableUpdateWhenOffscreen();
return context;
}
[Obsolete("Use ImporterContext.Parse(path, bytes)")]
public static ImporterContext Parse(string path, Byte[] bytes)
{
var context = new ImporterContext();
context.Load(path);
context.ShowMeshes();
context.EnableUpdateWhenOffscreen();
return context;
}
[Obsolete("use ImporterContext.Load()")]
public static void Load(ImporterContext context)
{
context.Load();
context.ShowMeshes();
context.EnableUpdateWhenOffscreen();
}
public static void LoadVrmAsync(string path, Byte[] bytes, Action<GameObject> onLoaded, Action<Exception> onError = null, bool show = true)
{
var context = new ImporterContext();
context.Parse(path, bytes);
context.LoadAsync(() =>
{
if (show)
{
context.ShowMeshes();
}
onLoaded(context.Root);
},
onError);
}
}
}