UniVRM/Assets/VRM10/Runtime/FastSpringBone/System/FastSpringBoneService.cs

62 lines
1.7 KiB
C#

using UnityEngine;
namespace UniVRM10.FastSpringBones.System
{
[DefaultExecutionOrder(11000)]
public sealed class FastSpringBoneService : MonoBehaviour
{
public FastSpringBoneBufferCombiner BufferCombiner { get; private set; }
private FastSpringBoneScheduler _fastSpringBoneScheduler;
private static FastSpringBoneService _instance;
public static FastSpringBoneService Instance
{
get
{
if (_instance) return _instance;
_instance = FindObjectOfType<FastSpringBoneService>();
if (_instance) return _instance;
var gameObject = new GameObject("FastSpringBone Service");
DontDestroyOnLoad(gameObject);
_instance = gameObject.AddComponent<FastSpringBoneService>();
return _instance;
}
}
public Vector3 ExternalForce
{
get => _fastSpringBoneScheduler.ExternalForce;
set => _fastSpringBoneScheduler.ExternalForce = value;
}
/// <summary>
/// 専有しているインスタンスを破棄する
/// </summary>
public static void Free()
{
Destroy(_instance.gameObject);
_instance = null;
}
private void OnEnable()
{
BufferCombiner = new FastSpringBoneBufferCombiner();
_fastSpringBoneScheduler = new FastSpringBoneScheduler(BufferCombiner);
}
private void OnDisable()
{
BufferCombiner.Dispose();
_fastSpringBoneScheduler.Dispose();
}
private void LateUpdate()
{
_fastSpringBoneScheduler.Schedule().Complete();
}
}
}