UniVRM/Assets/VRM10/Runtime/FastSpringBone/Blittables/BlittableSpring.cs

18 lines
431 B
C#

using System;
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// 1本の毛束を表すデータ型
/// </summary>
[Serializable]
public struct BlittableSpring
{
public BlittableSpan colliderSpan;
public BlittableSpan logicSpan;
public int centerTransformIndex;
public int transformIndexOffset;
public Vector3 externalForce;
}
}