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https://github.com/vrm-c/UniVRM.git
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85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// Animator から Pose 供給する。
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/// この Animator は以下の条件を満たすこと。
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///
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/// * TPoseであること
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/// * 正規化済みであること
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///
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/// </summary>
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public sealed class AnimatorPoseProvider : INormalizedPoseProvider, ITPoseProvider
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{
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Transform m_root;
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Animator m_animator;
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Dictionary<HumanBodyBones, Vector3> m_posMap = new Dictionary<HumanBodyBones, Vector3>();
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public AnimatorPoseProvider(Transform root, Animator animator)
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{
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m_root = root;
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m_animator = animator;
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var hips = animator.GetBoneTransform(HumanBodyBones.Hips);
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HipTPoseWorldPosition = root.worldToLocalMatrix.MultiplyPoint(hips.position);
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foreach (HumanBodyBones bone in Enum.GetValues(typeof(HumanBodyBones)))
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{
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if(bone==HumanBodyBones.LastBone)
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{
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continue;
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}
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var t = animator.GetBoneTransform(bone);
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if (t != null)
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{
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m_posMap[bone] = root.worldToLocalMatrix.MultiplyPoint(t.position);
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}
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}
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}
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#region INormalizedPoseProvider
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public Quaternion GetNormalizedLocalRotation(HumanBodyBones bone, HumanBodyBones parentBone)
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{
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if (m_animator.GetBoneTransform(bone) is Transform t)
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{
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// TODO: parentBone relative
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return t.localRotation;
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}
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else
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{
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// Debug.LogWarning($"{bone} not found");
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return Quaternion.identity;
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}
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}
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public Vector3 GetRawHipsPosition()
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{
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// TODO: from model root ?
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return m_animator.GetBoneTransform(HumanBodyBones.Hips).localPosition;
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}
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#endregion
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#region ITPoseProvider
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public Vector3 HipTPoseWorldPosition { get; }
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public Quaternion GetBoneWorldRotation(HumanBodyBones bone)
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{
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throw new System.NotImplementedException();
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}
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public IEnumerable<(HumanBodyBones Head, HumanBodyBones Parent)> EnumerateBoneParentPairs()
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{
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throw new System.NotImplementedException();
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}
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public Vector3 GetBoneWorldPosition(HumanBodyBones bone)
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{
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return m_posMap[bone];
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}
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#endregion
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}
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}
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