UniVRM/Assets/VRM10_Samples/VRM10Viewer/VRM10AIUEO.cs
2024-10-21 19:13:10 +09:00

79 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
public class VRM10AIUEO : MonoBehaviour
{
Coroutine m_coroutine;
[SerializeField]
float m_wait = 0.5f;
public float Aa = 0.0f;
public float Ih = 0.0f;
public float Ou = 0.0f;
public float Ee = 0.0f;
public float Oh = 0.0f;
void SetWeight(ExpressionPreset preset, float value)
{
switch (preset)
{
case ExpressionPreset.aa: Aa = value; break;
case ExpressionPreset.ih: Ih = value; break;
case ExpressionPreset.ou: Ou = value; break;
case ExpressionPreset.ee: Ee = value; break;
case ExpressionPreset.oh: Oh = value; break;
default: break;
}
}
IEnumerator RoutineNest(ExpressionPreset preset, float velocity, float wait)
{
for (var value = 0.0f; value <= 1.0f; value += velocity)
{
SetWeight(preset, value);
yield return null;
}
SetWeight(preset, 1.0f);
yield return new WaitForSeconds(wait);
for (var value = 1.0f; value >= 0; value -= velocity)
{
SetWeight(preset, value);
yield return null;
}
SetWeight(preset, 0);
yield return new WaitForSeconds(wait * 2);
}
IEnumerator Routine()
{
while (true)
{
yield return new WaitForSeconds(1.0f);
var velocity = 0.1f;
yield return RoutineNest(ExpressionPreset.aa, velocity, m_wait);
yield return RoutineNest(ExpressionPreset.ih, velocity, m_wait);
yield return RoutineNest(ExpressionPreset.ou, velocity, m_wait);
yield return RoutineNest(ExpressionPreset.ee, velocity, m_wait);
yield return RoutineNest(ExpressionPreset.oh, velocity, m_wait);
}
}
private void OnEnable()
{
m_coroutine = StartCoroutine(Routine());
}
private void OnDisable()
{
StopCoroutine(m_coroutine);
}
}
}