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41 lines
1.0 KiB
HLSL
41 lines
1.0 KiB
HLSL
#ifndef VRMC_MATERIALS_MTOON_ATTRIBUTE_INCLUDED
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#define VRMC_MATERIALS_MTOON_ATTRIBUTE_INCLUDED
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#include "./vrmc_materials_mtoon_render_pipeline.hlsl"
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struct Attributes
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{
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float4 vertex : POSITION; // UnityCG macro specified name. Accurately "positionOS"
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float3 normalOS : NORMAL;
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#if defined(_NORMALMAP)
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float4 tangentOS : TANGENT;
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#endif
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float2 texcoord0 : TEXCOORD0;
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float2 texcoord1 : TEXCOORD1;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct Varyings
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{
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float2 uv : TEXCOORD0;
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float3 positionWS : TEXCOORD1;
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half3 normalWS : TEXCOORD2;
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#if defined(_NORMALMAP)
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half4 tangentWS : TEXCOORD3;
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#endif
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float3 viewDirWS : TEXCOORD4;
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MTOON_FOG_AND_LIGHTING_COORDS(5, 6, 7)
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float4 pos : SV_POSITION; // UnityCG macro specified name. Accurately "positionCS"
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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struct FragmentInput
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{
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Varyings varyings;
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MTOON_FRONT_FACE_TYPE facing : MTOON_FRONT_FACE_SEMANTIC;
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};
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#endif |