mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-13 22:09:53 -05:00
66 lines
3.0 KiB
C#
66 lines
3.0 KiB
C#
using System.Collections.Generic;
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namespace VRM10.MToon10
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{
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public static class MToon10Properties
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{
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private static readonly Dictionary<MToon10Prop, string> _unityShaderLabNames = new Dictionary<MToon10Prop, string>
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{
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[MToon10Prop.AlphaMode] = "_AlphaMode",
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[MToon10Prop.TransparentWithZWrite] = "_TransparentWithZWrite",
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[MToon10Prop.AlphaCutoff] = "_Cutoff",
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[MToon10Prop.RenderQueueOffsetNumber] = "_RenderQueueOffset",
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[MToon10Prop.DoubleSided] = "_DoubleSided",
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[MToon10Prop.BaseColorFactor] = "_Color",
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[MToon10Prop.BaseColorTexture] = "_MainTex",
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[MToon10Prop.ShadeColorFactor] = "_ShadeColor",
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[MToon10Prop.ShadeColorTexture] = "_ShadeTex",
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[MToon10Prop.NormalTexture] = "_BumpMap",
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[MToon10Prop.NormalTextureScale] = "_BumpScale",
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[MToon10Prop.ShadingShiftFactor] = "_ShadingShiftFactor",
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[MToon10Prop.ShadingShiftTexture] = "_ShadingShiftTex",
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[MToon10Prop.ShadingShiftTextureScale] = "_ShadingShiftTexScale",
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[MToon10Prop.ShadingToonyFactor] = "_ShadingToonyFactor",
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[MToon10Prop.GiEqualizationFactor] = "_GiEqualization",
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[MToon10Prop.EmissiveFactor] = "_EmissionColor",
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[MToon10Prop.EmissiveTexture] = "_EmissionMap",
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[MToon10Prop.MatcapColorFactor] = "_MatcapColor",
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[MToon10Prop.MatcapTexture] = "_MatcapTex",
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[MToon10Prop.ParametricRimColorFactor] = "_RimColor",
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[MToon10Prop.ParametricRimFresnelPowerFactor] = "_RimFresnelPower",
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[MToon10Prop.ParametricRimLiftFactor] = "_RimLift",
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[MToon10Prop.RimMultiplyTexture] = "_RimTex",
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[MToon10Prop.RimLightingMixFactor] = "_RimLightingMix",
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[MToon10Prop.OutlineWidthMode] = "_OutlineWidthMode",
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[MToon10Prop.OutlineWidthFactor] = "_OutlineWidth",
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[MToon10Prop.OutlineWidthMultiplyTexture] = "_OutlineWidthTex",
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[MToon10Prop.OutlineColorFactor] = "_OutlineColor",
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[MToon10Prop.OutlineLightingMixFactor] = "_OutlineLightingMix",
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[MToon10Prop.UvAnimationMaskTexture] = "_UvAnimMaskTex",
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[MToon10Prop.UvAnimationScrollXSpeedFactor] = "_UvAnimScrollXSpeed",
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[MToon10Prop.UvAnimationScrollYSpeedFactor] = "_UvAnimScrollYSpeed",
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[MToon10Prop.UvAnimationRotationSpeedFactor] = "_UvAnimRotationSpeed",
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[MToon10Prop.UnityCullMode] = "_M_CullMode",
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[MToon10Prop.UnitySrcBlend] = "_M_SrcBlend",
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[MToon10Prop.UnityDstBlend] = "_M_DstBlend",
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[MToon10Prop.UnityZWrite] = "_M_ZWrite",
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[MToon10Prop.UnityAlphaToMask] = "_M_AlphaToMask",
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[MToon10Prop.EditorEditMode] = "_M_EditMode",
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};
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public static IReadOnlyDictionary<MToon10Prop, string> UnityShaderLabNames => _unityShaderLabNames;
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public static string ToUnityShaderLabName(this MToon10Prop prop)
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{
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return UnityShaderLabNames[prop];
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}
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}
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} |