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63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
namespace VRM10.MToon10
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{
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public enum MToon10Prop
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{
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// Rendering
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AlphaMode,
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TransparentWithZWrite,
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AlphaCutoff,
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RenderQueueOffsetNumber,
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DoubleSided,
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// Lighting
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BaseColorFactor,
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BaseColorTexture,
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ShadeColorFactor,
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ShadeColorTexture,
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NormalTexture,
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NormalTextureScale,
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ShadingShiftFactor,
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ShadingShiftTexture,
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ShadingShiftTextureScale,
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ShadingToonyFactor,
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// GI
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GiEqualizationFactor,
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// Emission
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EmissiveFactor,
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EmissiveTexture,
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// Rim Lighting
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MatcapColorFactor,
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MatcapTexture,
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ParametricRimColorFactor,
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ParametricRimFresnelPowerFactor,
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ParametricRimLiftFactor,
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RimMultiplyTexture,
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RimLightingMixFactor,
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// Outline
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OutlineWidthMode,
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OutlineWidthFactor,
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OutlineWidthMultiplyTexture,
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OutlineColorFactor,
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OutlineLightingMixFactor,
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// UV Animation
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UvAnimationMaskTexture,
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UvAnimationScrollXSpeedFactor,
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UvAnimationScrollYSpeedFactor,
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UvAnimationRotationSpeedFactor,
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// Unity Required
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UnityCullMode,
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UnitySrcBlend,
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UnityDstBlend,
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UnityZWrite,
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UnityAlphaToMask,
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// for Editor
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EditorEditMode,
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}
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} |