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https://github.com/vrm-c/UniVRM.git
synced 2026-05-13 22:09:53 -05:00
79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
using UnityEngine;
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namespace VRM10.MToon10
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{
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public static class MaterialExtensions
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{
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public static void SetKeyword(this Material mat, string keyword, bool isEnabled)
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{
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if (isEnabled)
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{
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mat.EnableKeyword(keyword);
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}
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else
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{
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mat.DisableKeyword(keyword);
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}
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}
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public static int GetInt(this Material mat, MToon10Prop prop)
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{
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return mat.GetInt(prop.ToUnityShaderLabName());
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}
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public static void SetInt(this Material mat, MToon10Prop prop, int val)
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{
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mat.SetInt(prop.ToUnityShaderLabName(), val);
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}
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public static Texture GetTexture(this Material mat, MToon10Prop prop)
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{
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return mat.GetTexture(prop.ToUnityShaderLabName());
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}
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public static void SetTexture(this Material mat, MToon10Prop prop, Texture val)
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{
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mat.SetTexture(prop.ToUnityShaderLabName(), val);
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}
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public static Vector2 GetTextureScale(this Material mat, MToon10Prop prop)
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{
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return mat.GetTextureScale(prop.ToUnityShaderLabName());
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}
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public static void SetTextureScale(this Material mat, MToon10Prop prop, Vector2 val)
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{
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mat.SetTextureScale(prop.ToUnityShaderLabName(), val);
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}
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public static Vector2 GetTextureOffset(this Material mat, MToon10Prop prop)
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{
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return mat.GetTextureOffset(prop.ToUnityShaderLabName());
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}
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public static void SetTextureOffset(this Material mat, MToon10Prop prop, Vector2 val)
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{
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mat.SetTextureOffset(prop.ToUnityShaderLabName(), val);
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}
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public static float GetFloat(this Material mat, MToon10Prop prop)
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{
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return mat.GetFloat(prop.ToUnityShaderLabName());
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}
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public static void SetFloat(this Material mat, MToon10Prop prop, float val)
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{
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mat.SetFloat(prop.ToUnityShaderLabName(), val);
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}
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public static Color GetColor(this Material mat, MToon10Prop prop)
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{
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return mat.GetColor(prop.ToUnityShaderLabName());
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}
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public static void SetColor(this Material mat, MToon10Prop prop, Color val)
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{
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mat.SetColor(prop.ToUnityShaderLabName(), val);
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}
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}
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} |