mirror of
https://github.com/vrm-c/UniVRM.git
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109 lines
3.0 KiB
C#
109 lines
3.0 KiB
C#
using UnityEngine;
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namespace MToon
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{
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public class MToonDefinition
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{
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public MetaDefinition Meta;
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public RenderingDefinition Rendering;
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public ColorDefinition Color;
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public LightingDefinition Lighting;
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public EmissionDefinition Emission;
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public MatCapDefinition MatCap;
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public RimDefinition Rim;
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public OutlineDefinition Outline;
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public TextureUvCoordsDefinition TextureOption;
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}
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public class MetaDefinition
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{
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public string Implementation;
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public int VersionNumber;
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}
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public class RenderingDefinition
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{
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public RenderMode RenderMode;
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public CullMode CullMode;
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public int RenderQueueOffsetNumber;
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}
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public class ColorDefinition
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{
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public Color LitColor;
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public Texture2D LitMultiplyTexture;
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public Color ShadeColor;
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public Texture2D ShadeMultiplyTexture;
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public float CutoutThresholdValue;
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}
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public class LightingDefinition
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{
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public LitAndShadeMixingDefinition LitAndShadeMixing;
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public LightingInfluenceDefinition LightingInfluence;
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public NormalDefinition Normal;
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}
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public class LitAndShadeMixingDefinition
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{
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public float ShadingShiftValue;
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public float ShadingToonyValue;
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public float ShadowReceiveMultiplierValue;
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public Texture2D ShadowReceiveMultiplierMultiplyTexture;
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public float LitAndShadeMixingMultiplierValue;
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public Texture2D LitAndShadeMixingMultiplierMultiplyTexture;
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}
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public class LightingInfluenceDefinition
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{
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public float LightColorAttenuationValue;
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public float GiIntensityValue;
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}
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public class EmissionDefinition
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{
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public Color EmissionColor;
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public Texture2D EmissionMultiplyTexture;
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}
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public class MatCapDefinition
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{
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public Texture2D AdditiveTexture;
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}
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public class RimDefinition
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{
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public Color RimColor;
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public Texture2D RimMultiplyTexture;
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public float RimLightingMixValue;
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public float RimFresnelPowerValue;
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public float RimLiftValue;
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}
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public class NormalDefinition
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{
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public Texture2D NormalTexture;
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public float NormalScaleValue;
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}
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public class OutlineDefinition
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{
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public OutlineWidthMode OutlineWidthMode;
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public float OutlineWidthValue;
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public Texture2D OutlineWidthMultiplyTexture;
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public float OutlineScaledMaxDistanceValue;
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public OutlineColorMode OutlineColorMode;
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public Color OutlineColor;
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public float OutlineLightingMixValue;
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}
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public class TextureUvCoordsDefinition
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{
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public Vector2 MainTextureLeftBottomOriginScale;
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public Vector2 MainTextureLeftBottomOriginOffset;
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public Texture2D UvAnimationMaskTexture;
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public float UvAnimationScrollXSpeedValue;
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public float UvAnimationScrollYSpeedValue;
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public float UvAnimationRotationSpeedValue;
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}
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} |