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GameObjectType.cs
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fix
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2022-05-19 16:38:00 +09:00 |
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GameObjectType.cs.meta
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GameObjectType
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2022-05-17 13:41:50 +09:00 |
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MeshIntegrationTab.cs
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impl onAddCallback, onRemoveCallback
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2024-03-06 17:42:36 +09:00 |
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MeshUtilityDialog.cs.meta
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rename
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2023-10-23 19:28:47 +09:00 |
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MeshUtilityMessages.cs.meta
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rename
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2023-10-23 19:28:47 +09:00 |
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PrefabContext.cs
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UniGLTFLogger を追加
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2024-07-16 15:48:50 +09:00 |
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PrefabContext.cs.meta
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fix GltfMeshUtility.WriteAssets
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2023-12-01 17:06:31 +09:00 |
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Splitter.cs
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UniGLTF.MeshUtility.MeshIntegrationTab
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2023-11-17 20:42:45 +09:00 |
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Splitter.cs.meta
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UniGLTF.MeshUtility.MeshIntegrationTab
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2023-11-17 20:42:45 +09:00 |
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TabBoneMeshRemover.cs
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UniGLTFLogger を追加
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2024-07-16 15:48:50 +09:00 |
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TabBoneMeshRemover.cs.meta
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処理を static class に分割
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2022-05-10 16:34:54 +09:00 |
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TabMeshSeparator.cs
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GetComponent を置き換え。
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2024-07-24 22:09:30 +09:00 |
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TabMeshSeparator.cs.meta
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処理を static class に分割
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2022-05-10 16:34:54 +09:00 |
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UndoContext.cs
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fix GltfMeshUtility.WriteAssets
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2023-12-01 17:06:31 +09:00 |
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UndoContext.cs.meta
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fix GltfMeshUtility.WriteAssets
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2023-12-01 17:06:31 +09:00 |