UniVRM/Assets/UniGLTF/Editor/MeshUtility
2024-10-21 15:24:00 +09:00
..
GameObjectType.cs fix 2022-05-19 16:38:00 +09:00
GameObjectType.cs.meta GameObjectType 2022-05-17 13:41:50 +09:00
MeshIntegrationTab.cs impl onAddCallback, onRemoveCallback 2024-03-06 17:42:36 +09:00
MeshIntegrationTab.cs.meta UniGLTF.MeshUtility.MeshIntegrationTab 2023-11-17 20:42:45 +09:00
MeshUtilityDialog.cs FreezeMesh(正規化) の subOption として FreezeMeshUseCurrentBlendShapeWeight を整理 2024-10-21 15:24:00 +09:00
MeshUtilityDialog.cs.meta rename 2023-10-23 19:28:47 +09:00
MeshUtilityMessages.cs PrefabUtility.UnpackPrefabInstance 2023-11-27 20:23:16 +09:00
MeshUtilityMessages.cs.meta rename 2023-10-23 19:28:47 +09:00
PrefabContext.cs UniGLTFLogger を追加 2024-07-16 15:48:50 +09:00
PrefabContext.cs.meta fix GltfMeshUtility.WriteAssets 2023-12-01 17:06:31 +09:00
Splitter.cs UniGLTF.MeshUtility.MeshIntegrationTab 2023-11-17 20:42:45 +09:00
Splitter.cs.meta UniGLTF.MeshUtility.MeshIntegrationTab 2023-11-17 20:42:45 +09:00
TabBoneMeshRemover.cs UniGLTFLogger を追加 2024-07-16 15:48:50 +09:00
TabBoneMeshRemover.cs.meta 処理を static class に分割 2022-05-10 16:34:54 +09:00
TabMeshSeparator.cs GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
TabMeshSeparator.cs.meta 処理を static class に分割 2022-05-10 16:34:54 +09:00
UndoContext.cs fix GltfMeshUtility.WriteAssets 2023-12-01 17:06:31 +09:00
UndoContext.cs.meta fix GltfMeshUtility.WriteAssets 2023-12-01 17:06:31 +09:00