UniVRM/Assets/VRM10_Samples/VRM10FirstPersonSample/VRM10RuntimeLoader.cs
2024-07-20 23:47:45 +09:00

136 lines
3.8 KiB
C#

#pragma warning disable 0414
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using UniGLTF;
using UnityEngine;
namespace UniVRM10.FirstPersonSample
{
public class VRM10RuntimeLoader : MonoBehaviour
{
[SerializeField, Header("GUI")]
VRM10CanvasManager m_canvas = default;
[SerializeField]
VRM10LookTarget m_faceCamera = default;
[SerializeField, Header("loader")]
UniHumanoid.HumanPoseTransfer m_source;
[SerializeField]
UniHumanoid.HumanPoseTransfer m_target;
void SetupTarget(UniHumanoid.HumanPoseTransfer m_target)
{
if (m_target == null)
{
return;
}
m_target.Source = m_source;
m_target.SourceType = UniHumanoid.HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
var animator = m_target.GetComponent<Animator>();
if (animator != null)
{
if (m_faceCamera != null)
{
m_faceCamera.Target = animator.GetBoneTransform(HumanBodyBones.Head);
}
}
}
private void Start()
{
if (m_canvas == null)
{
Debug.LogWarning("no canvas");
return;
}
m_canvas.LoadVRMButton.onClick.AddListener(LoadVRMClicked);
m_canvas.LoadBVHButton.onClick.AddListener(LoadBVHClicked);
}
async void LoadVRMClicked()
{
#if UNITY_STANDALONE_WIN
var path = VRM10FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
var path = Application.dataPath + "/default.vrm";
#endif
if (string.IsNullOrEmpty(path))
{
return;
}
var instance = await LoadAsync(path, new RuntimeOnlyAwaitCaller());
var root = instance.gameObject;
root.transform.SetParent(transform, false);
// add motion
var humanPoseTransfer = root.AddComponent<UniHumanoid.HumanPoseTransfer>();
if (m_target != null)
{
GameObject.Destroy(m_target.gameObject);
}
m_target = humanPoseTransfer;
SetupTarget(m_target);
}
async Task<Vrm10Instance> LoadAsync(string path, IAwaitCaller awaitCaller)
{
var instance = await Vrm10.LoadPathAsync(path, awaitCaller: awaitCaller, showMeshes: false);
// VR用 FirstPerson 設定
await instance.Vrm.FirstPerson.SetupAsync(instance.gameObject, awaitCaller);
instance.GetComponent<RuntimeGltfInstance>().ShowMeshes();
return instance;
}
void LoadBVHClicked()
{
#if UNITY_STANDALONE_WIN
var path = VRM10FileDialogForWindows.FileDialog("open BVH", ".bvh");
if (!string.IsNullOrEmpty(path))
{
LoadBvh(path);
}
#elif UNITY_EDITOR
var path = UnityEditor.EditorUtility.OpenFilePanel("Open BVH", "", "bvh");
if (!string.IsNullOrEmpty(path))
{
LoadBvh(path);
}
#else
LoadBvh(Application.dataPath + "/default.bvh");
#endif
}
void LoadBvh(string path)
{
Debug.LogFormat("ImportBvh: {0}", path);
var context = new UniHumanoid.BvhImporterContext();
context.Parse(path);
context.Load();
if (m_source != null)
{
GameObject.Destroy(m_source.gameObject);
}
m_source = context.Root.GetComponent<UniHumanoid.HumanPoseTransfer>();
SetupTarget(m_target);
}
}
}