UniVRM/Assets/VRM10/Runtime/FastSpringBone/Blittables/BlittableSpring.cs
2022-05-30 19:05:17 +09:00

17 lines
407 B
C#

using System;
using UnityEngine.Serialization;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// 1本の毛束を表すデータ型
/// </summary>
[Serializable]
public struct BlittableSpring
{
public BlittableSpan colliderSpan;
public BlittableSpan logicSpan;
public int centerTransformIndex;
public int transformIndexOffset;
}
}