UniVRM/Assets/VRM10/Runtime/Components/VRM10Object/VRM10ObjectLookAt.cs
2022-04-11 16:16:43 +09:00

38 lines
872 B
C#

using System;
using UnityEngine;
using UniGLTF.Extensions.VRMC_vrm;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UniVRM10
{
[Serializable]
public class VRM10ObjectLookAt
{
public enum LookAtTargetTypes
{
CalcYawPitchToGaze,
SetYawPitch,
}
[SerializeField]
public Vector3 OffsetFromHead = new Vector3(0, 0.06f, 0);
[SerializeField]
public LookAtType LookAtType;
[SerializeField]
public CurveMapper HorizontalOuter = new CurveMapper(90.0f, 10.0f);
[SerializeField]
public CurveMapper HorizontalInner = new CurveMapper(90.0f, 10.0f);
[SerializeField]
public CurveMapper VerticalDown = new CurveMapper(90.0f, 10.0f);
[SerializeField]
public CurveMapper VerticalUp = new CurveMapper(90.0f, 10.0f);
}
}