UniVRM/Assets/VRM10/Runtime/UnityBuilder/Editor/ScriptedImporter/IExternalUnityObject.cs
ousttrue d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00

13 lines
353 B
C#

using System.Collections.Generic;
namespace UniVRM10
{
public interface IExternalUnityObject
{
Dictionary<string, T> GetExternalUnityObjects<T>() where T : UnityEngine.Object;
void SetExternalUnityObject<T>(UnityEditor.AssetImporter.SourceAssetIdentifier sourceAssetIdentifier, T obj) where T : UnityEngine.Object;
}
}