UniVRM/Assets/VRMShaders/ShaderProperty/Editor/ShaderProperty.Editor.asmdef

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{
"name": "ShaderProperty.Editor",
"references": [
"ShaderProperty.Runtime"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false
}