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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
8 lines
176 B
C#
8 lines
176 B
C#
namespace VrmLib.MToon
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{
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public partial class Utils
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{
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public const string Implementation = "Santarh/MToon";
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public const int VersionNumber = 32;
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}
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} |