UniVRM/Assets/VRM10/Runtime/VRM10.asmdef
ousttrue d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00

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{
"name": "VRM10",
"references": [
"VrmLib",
"UniUnlit",
"MToon",
"MeshUtility",
"MeshUtility.Editor",
"UniGLTF"
],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}