mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-24 03:51:23 -05:00
208 lines
5.3 KiB
C#
208 lines
5.3 KiB
C#
// This file is generated from JsonSchema. Don't modify this source code.
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using UniJSON;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UniGLTF.Extensions.VRMC_materials_mtoon {
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public static class GltfDeserializer
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{
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public static bool TryGet(UniGLTF.glTFExtension src, out VRMC_materials_mtoon extension)
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{
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if(src is UniGLTF.glTFExtensionImport extensions)
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{
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foreach(var kv in extensions.ObjectItems())
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{
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if(kv.Key.GetUtf8String() == VRMC_materials_mtoon.ExtensionNameUtf8)
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{
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extension = Deserialize(kv.Value);
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return true;
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}
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}
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}
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extension = default;
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return false;
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}
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public static VRMC_materials_mtoon Deserialize(JsonNode parsed)
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{
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var value = new VRMC_materials_mtoon();
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foreach(var kv in parsed.ObjectItems())
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{
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var key = kv.Key.GetString();
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if(key=="version"){
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value.Version = kv.Value.GetString();
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continue;
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}
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if(key=="transparentWithZWrite"){
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value.TransparentWithZWrite = kv.Value.GetBoolean();
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continue;
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}
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if(key=="renderQueueOffsetNumber"){
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value.RenderQueueOffsetNumber = kv.Value.GetInt32();
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continue;
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}
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if(key=="shadeFactor"){
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value.ShadeFactor = Deserialize_ShadeFactor(kv.Value);
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continue;
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}
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if(key=="shadeMultiplyTexture"){
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value.ShadeMultiplyTexture = kv.Value.GetInt32();
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continue;
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}
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if(key=="shadingShiftFactor"){
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value.ShadingShiftFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="shadingToonyFactor"){
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value.ShadingToonyFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="lightColorAttenuationFactor"){
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value.LightColorAttenuationFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="giIntensityFactor"){
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value.GiIntensityFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="additiveTexture"){
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value.AdditiveTexture = kv.Value.GetInt32();
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continue;
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}
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if(key=="rimFactor"){
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value.RimFactor = Deserialize_RimFactor(kv.Value);
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continue;
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}
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if(key=="rimMultiplyTexture"){
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value.RimMultiplyTexture = kv.Value.GetInt32();
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continue;
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}
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if(key=="rimLightingMixFactor"){
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value.RimLightingMixFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="rimFresnelPowerFactor"){
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value.RimFresnelPowerFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="rimLiftFactor"){
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value.RimLiftFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="outlineWidthMode"){
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value.OutlineWidthMode = (OutlineWidthMode)Enum.Parse(typeof(OutlineWidthMode), kv.Value.GetString(), true);
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continue;
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}
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if(key=="outlineWidthFactor"){
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value.OutlineWidthFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="outlineWidthMultiplyTexture"){
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value.OutlineWidthMultiplyTexture = kv.Value.GetInt32();
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continue;
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}
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if(key=="outlineScaledMaxDistanceFactor"){
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value.OutlineScaledMaxDistanceFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="outlineColorMode"){
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value.OutlineColorMode = (OutlineColorMode)Enum.Parse(typeof(OutlineColorMode), kv.Value.GetString(), true);
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continue;
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}
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if(key=="outlineFactor"){
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value.OutlineFactor = Deserialize_OutlineFactor(kv.Value);
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continue;
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}
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if(key=="outlineLightingMixFactor"){
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value.OutlineLightingMixFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="uvAnimationMaskTexture"){
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value.UvAnimationMaskTexture = kv.Value.GetInt32();
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continue;
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}
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if(key=="uvAnimationScrollXSpeedFactor"){
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value.UvAnimationScrollXSpeedFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="uvAnimationScrollYSpeedFactor"){
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value.UvAnimationScrollYSpeedFactor = kv.Value.GetSingle();
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continue;
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}
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if(key=="uvAnimationRotationSpeedFactor"){
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value.UvAnimationRotationSpeedFactor = kv.Value.GetSingle();
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continue;
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}
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}
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return value;
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}
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public static float[] Deserialize_ShadeFactor(JsonNode parsed)
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{
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var value = new float[parsed.GetArrayCount()];
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int i=0;
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foreach(var x in parsed.ArrayItems())
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{
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value[i++] = x.GetSingle();
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}
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return value;
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}
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public static float[] Deserialize_RimFactor(JsonNode parsed)
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{
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var value = new float[parsed.GetArrayCount()];
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int i=0;
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foreach(var x in parsed.ArrayItems())
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{
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value[i++] = x.GetSingle();
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}
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return value;
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}
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public static float[] Deserialize_OutlineFactor(JsonNode parsed)
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{
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var value = new float[parsed.GetArrayCount()];
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int i=0;
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foreach(var x in parsed.ArrayItems())
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{
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value[i++] = x.GetSingle();
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}
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return value;
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}
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} // GltfDeserializer
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} // UniGLTF
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