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MaterialIO
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add RenderPipeline considering to gltf/vrm/vrm10 exporters
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2024-07-29 22:28:35 +09:00 |
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MaterialIO.meta
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format directory structure about VRM material IO
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2022-11-04 15:45:05 +09:00 |
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VRMData.cs
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rename UniVrmPackageVersion to PackageVersion
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2023-10-20 19:16:20 +09:00 |
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VRMData.cs.meta
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add VRMData.cs
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2021-09-01 21:26:50 +09:00 |
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VRMException.cs
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add VRMData.cs
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2021-09-01 21:26:50 +09:00 |
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VRMException.cs.meta
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add VRMData.cs
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2021-09-01 21:26:50 +09:00 |
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VRMExporter.cs
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add RenderPipeline considering to gltf/vrm/vrm10 exporters
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2024-07-29 22:28:35 +09:00 |
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VRMExporter.cs.meta
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VRM/Runtime/Format から UnityEngine 依存を除去
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2020-12-01 20:26:34 +09:00 |
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VRMImporterContext.cs
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GetComponent を置き換え。
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2024-07-24 22:09:30 +09:00 |
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VRMImporterContext.cs.meta
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VRM/Runtime/Format から UnityEngine 依存を除去
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2020-12-01 20:26:34 +09:00 |
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VRMImporterContextExtensions.cs
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mv VRMShaders namespace to UniGLTF
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2024-07-20 23:47:45 +09:00 |
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VRMImporterContextExtensions.cs.meta
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ReadMeta 復活
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2021-03-19 16:58:49 +09:00 |
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VRMMToonTextureImporter.cs
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mv VRMShaders namespace to UniGLTF
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2024-07-20 23:47:45 +09:00 |
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VRMMToonTextureImporter.cs.meta
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Refactor Texture enumeration to TextureSetImport
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2021-05-26 21:22:34 +09:00 |
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VrmTextureDescriptorGenerator.cs
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mv VRMShaders namespace to UniGLTF
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2024-07-20 23:47:45 +09:00 |
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VrmTextureDescriptorGenerator.cs.meta
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mv TextureSetImporter TextureDescriptorGenerator
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2021-05-27 15:36:52 +09:00 |
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VrmUtility.cs
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mv VRMShaders namespace to UniGLTF
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2024-07-20 23:47:45 +09:00 |
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VrmUtility.cs.meta
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HighLevel API
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2022-01-25 19:55:11 +09:00 |