UniVRM/Assets/VRM10_Samples/ClothSample/ClothWarp/Runtime/RigidTransform.cs

22 lines
460 B
C#

using UnityEngine;
namespace UniVRM10.ClothWarp
{
public struct RigidTransform
{
public readonly Vector3 Position;
public readonly Quaternion Rotation;
public RigidTransform(in Vector3 pos, in Quaternion rot)
{
Position = pos;
Rotation = rot;
}
public RigidTransform(Transform t)
{
Position = t.position;
Rotation = t.rotation;
}
}
}