mirror of
https://github.com/vrm-c/UniVRM.git
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327 lines
24 KiB
XML
327 lines
24 KiB
XML
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<Compile Include="Assets\UniVRM\Scripts\Format\VRMMaterialExporter.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\VRMMaterialImporter.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\VRMPreShaderPropExporter.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\VRMVersion.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\VRMVersionPartial.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\glTF_VRM_BlendShape.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\glTF_VRM_FirstPerson.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\glTF_VRM_Humanoid.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\glTF_VRM_Material.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\glTF_VRM_Meta.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Format\glTF_VRM_SecondaryAnimation.cs" />
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<Compile Include="Assets\UniVRM\Scripts\Humanoid\VRMHumanoidDescription.cs" />
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<Compile Include="Assets\UniVRM\Scripts\IVRMComponent.cs" />
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<Compile Include="Assets\UniVRM\Scripts\LookAt\CurveMapper.cs" />
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<Compile Include="Assets\UniVRM\Scripts\LookAt\LookAtTargetSwitcher.cs" />
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<Compile Include="Assets\UniVRM\Scripts\LookAt\LookTarget.cs" />
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<Compile Include="Assets\UniVRM\Scripts\LookAt\Matrix4x4Extensions.cs" />
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<Compile Include="Assets\UniVRM\Scripts\LookAt\OffsetOnTransform.cs" />
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<Compile Include="Assets\UniVRM\Scripts\LookAt\VRMLookAt.cs" />
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<Compile Include="Assets\UniVRM\Scripts\LookAt\VRMLookAtBlendShapeApplyer.cs" />
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<Compile Include="Assets\UniVRM\Scripts\LookAt\VRMLookAtBoneApplyer.cs" />
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<Compile Include="Assets\UniVRM\Scripts\LookAt\VRMLookAtHead.cs" />
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<Compile Include="Assets\UniVRM\Scripts\PreExportShaderProps\VRM_UnlitCutout.cs" />
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<Compile Include="Assets\UniVRM\Scripts\PreExportShaderProps\VRM_UnlitTexture.cs" />
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<Compile Include="Assets\UniVRM\Scripts\PreExportShaderProps\VRM_UnlitTransparent.cs" />
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<Compile Include="Assets\UniVRM\Scripts\PreExportShaderProps\VRM_UnlitTransparentZWrite.cs" />
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<Compile Include="Assets\UniVRM\Scripts\SkinnedMeshUtility\BoneMeshEraser.cs" />
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<Compile Include="Assets\UniVRM\Scripts\SkinnedMeshUtility\BoneNormalizer.cs" />
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<Compile Include="Assets\UniVRM\Scripts\SkinnedMeshUtility\MeshExtensions.cs" />
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<Compile Include="Assets\UniVRM\Scripts\SkinnedMeshUtility\VRMBindposeGizmo.cs" />
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<Compile Include="Assets\UniVRM\Scripts\SpringBone\VRMSpringBone.cs" />
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<Compile Include="Assets\UniVRM\Scripts\SpringBone\VRMSpringBoneColliderGroup.cs" />
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<Reference Include="UnityEngine.HoloLens">
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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