UniVRM/Scripts
2018-09-27 18:09:05 +09:00
..
BlendShape Added summaries 2018-09-21 21:32:35 +09:00
DepthFirstScheduler Move DepthFirstScheduler to UniGLTF/DepthFirstScheduler 2018-08-26 22:46:51 +09:00
Editor Updated UniGLTF(refactor importer api) 2018-09-21 22:27:01 +09:00
FirstPerson "class glTF_VRM: gltf" to "partial class glTF_extensions" 2018-07-19 23:05:17 +09:00
Format Use show 2018-09-27 18:09:05 +09:00
Humanoid add VRM scripts 2018-03-27 19:46:11 +09:00
LookAt Added VRMLookAtBlendShapeApplyer.m_notSetValueApply 2018-09-27 18:09:05 +09:00
Meta Show & check exporter version 2018-04-22 17:20:03 +09:00
PreExportShaderProps Updated UniGLTF 2018-09-27 18:09:04 +09:00
SkinnedMeshUtility Added clearBlendShape flag to BoneNormalizer.Execute 2018-08-30 21:53:00 +09:00
SpringBone Fixed OnDrawGizmosSelected 2018-09-06 15:09:07 +09:00
BlendShape.meta add VRM scripts 2018-03-27 19:46:11 +09:00
DepthFirstScheduler.meta rename UniTask to DepthFirstScheduler 2018-08-09 12:45:56 +09:00
Editor.meta add VRM scripts 2018-03-27 19:46:11 +09:00
EnumUtil.cs add defaultValue to EnumUtil.TryParseOrDefault 2018-04-07 18:24:57 +09:00
EnumUtil.cs.meta add EnumUtil 2018-04-07 17:23:30 +09:00
FirstPerson.meta add VRM scripts 2018-03-27 19:46:11 +09:00
Format.meta add VRM scripts 2018-03-27 19:46:11 +09:00
Humanoid.meta add VRM scripts 2018-03-27 19:46:11 +09:00
IVRMComponent.cs add VRMViewer scene. add IVRMComponent. fix VRMLookAtHead and VRMLookAtBoneApplyer initialization. 2018-04-19 01:54:30 +09:00
IVRMComponent.cs.meta add VRMViewer scene. add IVRMComponent. fix VRMLookAtHead and VRMLookAtBoneApplyer initialization. 2018-04-19 01:54:30 +09:00
LookAt.meta add VRM scripts 2018-03-27 19:46:11 +09:00
Meta.meta add VRM scripts 2018-03-27 19:46:11 +09:00
PreExportShaderProps.meta Added VRMPreShaderPropExporter 2018-07-31 22:04:01 +09:00
SkinnedMeshUtility.meta add VRM scripts 2018-03-27 19:46:11 +09:00
SpringBone.meta add VRM scripts 2018-03-27 19:46:11 +09:00