mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-16 01:56:47 -05:00
228 lines
7.2 KiB
C#
228 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// ヒエラルキーから VRM10SpringBone と VRM10ColliderGroup を集めてリスト表示する
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/// </summary>
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public class VRM10SelectorWindow : EditorWindow
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{
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const string MENU_KEY = VRMVersion.MENU + "/VRM selector window";
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const string WINDOW_TITLE = "VRM selector";
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[MenuItem(MENU_KEY, false, 1)]
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private static void ExportFromMenu()
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{
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var window = (VRM10SelectorWindow)GetWindow(typeof(VRM10SelectorWindow));
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window.titleContent = new GUIContent(WINDOW_TITLE);
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window.Show();
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window.Root = Selection.activeTransform;
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}
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void OnEnable()
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{
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// Debug.Log("OnEnable");
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Undo.willFlushUndoRecord += Repaint;
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Selection.selectionChanged += Repaint;
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}
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void OnDisable()
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{
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// Debug.Log("OnDisable");
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Selection.selectionChanged -= Repaint;
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Undo.willFlushUndoRecord -= Repaint;
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}
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Transform m_root;
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Transform Root
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{
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get => m_root;
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set
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{
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if (m_root == value)
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{
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return;
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}
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if (value != null && !value.gameObject.scene.IsValid())
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{
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// skip prefab
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return;
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}
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m_root = value;
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m_boneMap = null;
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m_springs = null;
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m_colliderGroups = null;
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m_constraints = null;
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}
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}
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static bool s_foldHumanoidBones = true;
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static HumanBodyBones[] s_bones;
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public Dictionary<HumanBodyBones, Transform> m_boneMap;
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static bool s_foldSprings = true;
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public VRM10SpringBone[] m_springs;
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static bool s_foldColliders = true;
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public VRM10SpringBoneColliderGroup[] m_colliderGroups;
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static bool s_foldConstraints = true;
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public VRM10Constraint[] m_constraints;
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void Reload()
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{
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var backup = Root;
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Root = null;
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Root = backup;
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}
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Vector2 m_scrollPosition;
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private void OnGUI()
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{
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Root = (Transform)EditorGUILayout.ObjectField("vrm1 root", m_root, typeof(Transform), true);
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if (m_springs != null && m_springs.Length > 0 && m_springs.Any(x => x == null))
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{
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Reload();
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}
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m_scrollPosition = EditorGUILayout.BeginScrollView(m_scrollPosition);
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// mouse wheel scroll part 1
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var isScroll = Event.current.isScrollWheel;
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if (isScroll)
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{
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m_scrollPosition += Event.current.delta * EditorGUIUtility.singleLineHeight;
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if (m_scrollPosition.y < 0)
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{
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m_scrollPosition = Vector2.zero;
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}
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}
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DrawContent();
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// mouse wheel scroll part 2
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var bottom = EditorGUILayout.GetControlRect();
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if (isScroll)
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{
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var maxScroll = bottom.y - (this.position.size.y - EditorGUIUtility.singleLineHeight * 2);
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// Debug.Log($"{bottom.y}: {this.position.size.y}: {maxScroll}");
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if (m_scrollPosition.y > maxScroll)
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{
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m_scrollPosition = new Vector2(0, maxScroll);
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}
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Repaint();
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}
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EditorGUILayout.EndScrollView();
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}
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void DrawContent()
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{
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if (m_root != null)
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{
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if (s_bones == null)
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{
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var values = Enum.GetValues(typeof(HumanBodyBones));
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s_bones = new HumanBodyBones[values.Length - 1];
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int j = 0;
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foreach (HumanBodyBones bone in values)
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{
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if (bone != HumanBodyBones.LastBone)
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{
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s_bones[j++] = bone;
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}
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}
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}
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if (m_boneMap == null)
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{
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var animator = m_root.GetComponent<Animator>();
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if (animator != null)
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{
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m_boneMap = new Dictionary<HumanBodyBones, Transform>();
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foreach (var bone in s_bones)
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{
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var t = animator.GetBoneTransform(bone);
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if (t != null)
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{
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m_boneMap.Add(bone, t);
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}
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}
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}
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}
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if (m_springs == null)
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{
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m_springs = m_root.GetComponentsInChildren<VRM10SpringBone>();
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}
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if (m_colliderGroups == null)
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{
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m_colliderGroups = m_root.GetComponentsInChildren<VRM10SpringBoneColliderGroup>();
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}
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if (m_constraints == null)
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{
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m_constraints = m_root.GetComponentsInChildren<VRM10Constraint>();
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}
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}
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GUI.enabled = false;
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s_foldHumanoidBones = EditorGUILayout.Foldout(s_foldHumanoidBones, "humanoid bones");
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if (s_foldHumanoidBones)
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{
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if (m_boneMap != null)
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{
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foreach (var bone in s_bones)
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{
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if (m_boneMap.TryGetValue(bone, out Transform t))
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{
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}
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EditorGUILayout.ObjectField(bone.ToString(), t, typeof(Transform), true);
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}
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}
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}
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s_foldSprings = EditorGUILayout.Foldout(s_foldSprings, "springs");
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if (s_foldSprings)
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{
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if (m_springs != null)
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{
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foreach (var s in m_springs)
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{
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EditorGUILayout.ObjectField(s, typeof(VRM10SpringBone), true);
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}
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}
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}
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s_foldColliders = EditorGUILayout.Foldout(s_foldColliders, "colliders");
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if (s_foldColliders)
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{
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if (m_colliderGroups != null)
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{
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foreach (var c in m_colliderGroups)
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{
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EditorGUILayout.ObjectField(c, typeof(VRM10SpringBoneColliderGroup), true);
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}
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}
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}
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s_foldConstraints = EditorGUILayout.Foldout(s_foldConstraints, "constraints");
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if (s_foldConstraints)
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{
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if (m_constraints != null)
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{
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foreach (var c in m_constraints)
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{
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EditorGUILayout.ObjectField(c, typeof(VRM10Constraint), true);
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}
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}
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}
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}
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}
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}
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