UniVRM/Assets/VRM10_Samples/VRM10Viewer/VRM10Loaded.cs

93 lines
2.8 KiB
C#

using System;
using UniGLTF;
using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
class Loaded : IDisposable
{
RuntimeGltfInstance m_instance;
Vrm10Instance m_controller;
public Vrm10RuntimeControlRig ControlRig => m_controller.Runtime.ControlRig;
public Vrm10Runtime Runtime => m_controller.Runtime;
VRM10AIUEO m_lipSync;
bool m_enableLipSyncValue;
public bool EnableLipSyncValue
{
set
{
if (m_enableLipSyncValue == value) return;
m_enableLipSyncValue = value;
if (m_lipSync != null)
{
m_lipSync.enabled = m_enableLipSyncValue;
}
}
}
VRM10AutoExpression m_autoExpression;
bool m_enableAutoExpressionValue;
public bool EnableAutoExpressionValue
{
set
{
if (m_enableAutoExpressionValue == value) return;
m_enableAutoExpressionValue = value;
if (m_autoExpression != null)
{
m_autoExpression.enabled = m_enableAutoExpressionValue;
}
}
}
VRM10Blinker m_blink;
bool m_enableBlinkValue;
public bool EnableBlinkValue
{
set
{
if (m_blink == value) return;
m_enableBlinkValue = value;
if (m_blink != null)
{
m_blink.enabled = m_enableBlinkValue;
}
}
}
public Loaded(RuntimeGltfInstance instance, Transform lookAtTarget)
{
m_instance = instance;
m_controller = instance.GetComponent<Vrm10Instance>();
if (m_controller != null)
{
// VRM
m_controller.UpdateType = Vrm10Instance.UpdateTypes.LateUpdate; // after HumanPoseTransfer's setPose
{
m_lipSync = instance.gameObject.AddComponent<VRM10AIUEO>();
m_blink = instance.gameObject.AddComponent<VRM10Blinker>();
m_autoExpression = instance.gameObject.AddComponent<VRM10AutoExpression>();
m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.SpecifiedTransform;
m_controller.LookAtTarget = lookAtTarget;
}
}
var animation = instance.GetComponent<Animation>();
if (animation && animation.clip != null)
{
// GLTF animation
animation.Play(animation.clip.name);
}
}
public void Dispose()
{
// destroy GameObject
GameObject.Destroy(m_instance.gameObject);
}
}
}