UniVRM/Assets/VRM10/MToon10/Editor/EditorMenu.cs

37 lines
1.2 KiB
C#

using System.Linq;
using UnityEditor;
using UnityEngine;
namespace VRM10.MToon10.Editor
{
internal static class EditorMenu
{
[MenuItem("Assets/VRM10/MToon -> MToon10 Material Migration", isValidateFunction: true, priority: 1100)]
private static bool MigrateMToonMaterialValidation()
{
var objects = Selection.objects;
return objects.All(x => x is Material);
}
[MenuItem("Assets/VRM10/MToon -> MToon10 Material Migration", isValidateFunction: false, priority: 1100)]
private static void MigrateMToonMaterial()
{
var objects = Selection.objects;
var migrator = new MToonMaterialMigrator();
Undo.RecordObjects(objects, nameof(MigrateMToonMaterial));
foreach (var obj in Selection.objects)
{
if (obj == null) continue;
if (obj is Material material && migrator.TryMigrate(material, validateShaderName: true))
{
Debug.Log($"Migrated {material.name} to MToon10");
}
else
{
Debug.LogWarning($"Failed to migrate {obj.name} to MToon10");
}
}
}
}
}